🚨 Time is Running Out: Reserve Your Spot in the Lucky Draw & Claim Rewards! START NOW
watching now
4 Students

Description

What Will You Learn?

  • Learn to Build a Ninja Survival Game with Unity
  • Learn to Use Blender to Create and Interface
  • Learn to Integrate Art from Blender into Unity
  • Learn to Create Your Own Content

Requirements

  • Have Unity and Blender Installed
  • NFT Certificate
  • 128 Lessons
  • Beginner
  • English
  • 5.0 Rating
  • +100 XP

Share Course on Social media

Curriculum

Course consist of total 17h 9min of content, in total.

Section 1: Intro to Unity
1:22:57
Unity Editor
13:21
Moving a Cube
12:03
Materials
08:55
Lights
06:16
Particle System
06:20
Applying Physics
04:59
Asset Store
03:11
Section 2: Intro to Coding
55:51
Variables
16:59
Methods
16:19
If Blocks
07:40
Loops
12:45
Section 3: Intro to Inputs
58:59
Key Presses
13:35
Moving a Player
11:03
Jumping
10:58
Moving Forward
07:18
Cycling Cameras
14:07
Section 4: Intro to Prefabs
1:03:32
Random Angles
09:15
Explosion Effect
13:12
Adding explosion effects
10:07
Section 5: 2D Mobile Game - Setup
40:53
Setting Up Project
04:10
Building a Simple Scene
06:26
Percentage Coordinates
08:25
Clicking Variation
04:29
Player Movement
11:30
Orthographic Camera
05:28
Ninja Gameplay
00:25
Section 6: Jumpers
34:00
Jumpin Enemy
07:33
Jumpin Enemy Movement
05:55
Killin the Player
02:33
Canvas
07:07
End ame Messaes
10:52
Section 7: Addin More Functionality
1:16:55
Reusability
05:09
Dynamically Addin the enemy
03:51
Game Mode Switch
08:00
Setting Up The Rollin Enemy
07:04
Rollin Enemy Movement
13:11
Enemy Positions
07:41
Killin the Player
07:11
Depth Rane
13:15
Horizontal Rane
11:33
Section 8: Enemy Logic
51:16
Creating The boucing Enemy
07:32
Moving the Bouncing Enemy
08:34
Diagonal Movement
05:48
Movement Flip
07:20
Initial Angle
07:08
Enemy x Enemy Collision
04:10
Multiple Bouncer
04:01
Depth Walls
06:43
Section 9: Designing the game
46:27
Designing the Crawlers
12:26
Crawling Enemy Movement
06:19
Player's Rotation
11:08
Jumpin Force
05:42
Finishing the Jumping Logic
06:18
Spawning Crawler
04:34
Section 10: Turrets
51:36
Designing The Turret
14:09
Turret States
00:01
Turret Movement
13:02
Smooth Aimin
09:09
Aiming
15:15
Section 11: Game Logic
1:05:12
Preparing The Game Logic
13:48
Raycasts
11:34
Shooting Weapons
07:23
Aiming Improvements
09:32
Tarets
14:49
Shooting Player
03:23
Destroying the Targets
04:43
Section 12: Configuring the Player
50:45
Configuring The Player
11:14
Moving Up
14:23
Jetpack Thrusters
00:01
Designing the Enemy
11:36
Wave Pattern
04:29
Spawning Enemies
09:02
Section 13: Endless Mode
1:08:19
Setting up Endless Mode
11:16
Hihschores
14:06
Refactoring The Spawn Logic
05:57
Increasing Difficulty
07:59
Bouncer Difficulty
08:05
Crawler Difficulty
08:35
Turrets Difficulty
03:09
Tarets Difficulty
04:28
JetPack Difficulty
04:44
Section 14: Menu and Level Design
1:15:40
Building the Menu Scene
21:08
Level Selection
09:35
Level Picker
10:36
Losing the game
02:48
Level Parameters
11:11
Setting Difficulties
13:40
Setting Endless Mode
06:42
Section 15: 2D Modeling Fundamentals
25:49
Setting Up Blender
03:10
Camera Controls
01:37
Emulated Numbpad Camera
02:01
Basic Object Manipulation
04:16
Frequently Used Tools
10:57
Mirror Modifier
03:48
Section 16: Background Art
14:08
Floors
05:34
Walls
08:34
Section 17: Game Assets
1:33:50
Bouncing Enemy
04:35
Fliht Enemy
06:39
Jet Pack
11:29
Rollin Enemy
05:21
Double Rollin Enemies
04:58
Crawler Enemy
07:39
Turret Enemy - part 1
12:21
Turret Enemy - part 2
04:20
Player Ninja Char
18:59
Enemy Ninja Character
03:51
Ninja Stars
13:38
Section 18: Finalizing the Art
01:01
Assets Toon Shading
00:01
Background
01:00
Section 19: Integrating the Art
1:07:29
Playing from the game Scene
05:02
New Player Art
07:17
Integrating the Dojo
03:35
Interating Jumper Art
17:59
Integrating the Roller Art
04:13
Integrating Roller Art (Con't)
02:22
Integrating the Crawler
05:18
Integrating The Turret Model
06:57
Aiming the New Turret
05:43
Integratin the Target Enemies
07:14
Integrating The Flying Enemy Art
01:49
Section 20: 2D Mobile game - Finale
05:17
Adjusting the Interface
03:26
Challenge Time!
01:51

About the Instructor

Mammoth Interactive gives you the necessary tools to bring your ideas to life. It’s been founded and is lead by John Bura, a well-known instructor with over 20 years of programming and 15 years of teaching experience.

Mammoth Interactive has produced games that conquered the top positions in the App store. Their games for iPhone, iPad, XBOX 360 and more have been highly valued. Also, the company has been contracted for the production of soundtracks, addicting levels, programming, and business development.

Back in 2011, Mammoth Interactive’s CEO John Bura has entered the software education market sharing his expert knowledge. He’s a master of bringing his unique perspective backed by years of experience in teaching and running a software company, as well as real-world coding. He’s gathered a team of competent experts each in their subfields who are sharing the best of their knowledge.

Mammoth Interactive has hundreds of thousands of students leaving five-star reviews once they finish the courses. On BitDegree, you can form your entire learning paths only when looking at the list of online courses offered by Mammoth Interactive teachers. Anything from coding to kids to creating games, gaining expert Python/R/C#, etc. skills or making stunning 3D arts with Blender. It’s just an inexhaustible source of knowledge – go on and make use of it!

See All Instructor Courses

BitDegree platform reviews