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Description

What Will You Learn?

  • Learn to Import Sprites, Together with Animated Sprite Sheets, Put Them Together in Levels and Reusable Assets
  • Learn to Develop an Easy Multi-Platform Controller to Control a Spaceship with a Keyboard and a Touch Device
  • Learn to Build Visible Game Level Components Using Gismos
  • Learn to Use Visual Debugging and Vector Maths to Control Where Objects Appear
  • Learn to Setup 2D Physics with Colliders and Rigid-Bodies

Requirements

  • Install Unity 5.x, 2017.x, or 2018.x
  • Install Visual Studio, or VS Code, or Rider
  • Install Xcode and/or Android SDK, it's Optional, Not a Requirement
  • NFT Certificate
  • 38 Lessons
  • Beginner
  • English
  • 4.0 Rating
  • +100 XP

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Curriculum

Course consist of total 11h 39min of content, in total.

Section 1: Course Overview
02:02
Section 2: Introduction to Unity
26:43
Introduction - New Project
14:35
Introduction - 2D Project
02:58
Introduction - Build Settings
03:19
Section 3: Chapter 1 : Project Setup
39:19
2D Scenery
31:56
Using Prefabs
07:23
Section 4: Chapter 2 : Simple Ship Controller
48:26
Keyboard Controls
26:41
Touch Controls
21:45
Test your Unity and C# Knowledge
Section 5: Chapter 3 : Game Area
1:18:07
Looping Transforms
21:20
Setting the Game Area
31:31
Fitting Area to Main Camera
15:11
Fixing Script Concurrency Issues
10:05
Test your Unity and C# Knowledge
Section 6: Chapter 4 : Black Holes and Asteroids
2:38:21
Instantiating & Coroutines
26:44
Random Position
16:19
Distance from Player
21:44
Physics 2D
19:47
Random Direction
21:54
Animator
29:34
Main Area Accessor
22:19
Test your Unity and C# Knowledge
Section 7: Chapter 5 : Damage, Repair, Game Over
1:10:36
Collisions
43:41
Triggers
19:43
Test your Unity and C# Knowledge
Section 8: Chapter 6 : Weapon & Score
1:09:26
Weapon
56:34
Score
12:52
Test your Unity and C# Knowledge
Section 9: Chapter 7 : UI & Audio
3:26:18
UI Setup
25:12
Damage Slider
19:20
UI Manager
49:59
Pausing the Game
35:26
Audio Mixer
08:32
Volume Controls
49:50
Restart
17:59
Test your Unity and C# Knowledge

About the Instructor

Game Developer, Unity Instructor, Agile Coach and Entrepreneur

With a strong technical expertise and a taste for design, I've had the opportunity to lead teams of creative people through development of innovative projects.

I'm a self-taught developer myself. I work with Unity since 2011, and was very lucky to meet with mentors who taught me a great deal about OOP. That's a lot to learn about when your background is not in engineering, though, I figured that if I could do it, anyone can.

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