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2 Students

Description

What Will You Learn?

  • How to Build an Angry Birds Clone
  • How to Create Art for Your Game in Illustrator
  • How to Transfer the Art from Illustrator to Unity

Requirements

  • Have the 2017.1 Version of Unity (or Higher)
  • Have Illustrator
  • NFT Certificate
  • 79 Lessons
  • Beginner
  • English
  • +100 XP

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Curriculum

Course consist of total 10h 55min of content, in total.

Section 1: Introduction to Illustrator
2:21:48
Shape Tools
06:33
Colour Filling
07:53
Paintbrushes
04:14
Pencil Tools
04:27
Rotation and Reflection
04:30
Scale Tools
03:53
Width Tool
08:29
Shape builder (Part 1)
06:06
Shape Builder (Part 2)
04:50
Shape Buidler (Part 3)
03:36
Free Transform
03:13
Perspective Tool
06:02
Mesh Tool
03:31
Gradient Tool
03:13
Symbol Sprayer
08:04
Graphing Tools
03:39
Layers
05:15
Illustrator Fun (Part 1)
05:38
Illustrator fun (Part 2)
12:51
Illustrator fun (Part 3)
07:36
Section 2: Creating the Art Assets (Illustrator Projects)
2:13:41
Drawing Angry Bird
00:01
Painting the Bird
09:52
Bird Shape Edit
09:23
Making the Box
39:42
Making the Logs
38:24
Making the Slingshot
11:07
Enemy Characters
19:22
Exporting and Renaming Assets
05:50
Section 3: Intro to the Interface
58:14
Introduction
03:13
Unity Editor
13:20
Moving a Cube
12:03
Materials
08:54
Lights
06:15
Particle System
06:20
Applying Physics
04:58
Asset Store
03:11
Section 4: Intro to Coding
55:51
Introduction
02:08
Variables
16:59
Methods
16:19
If Blocks
07:40
Loops
12:45
Section 5: Intro to Inputs
58:59
Introduction
01:58
Key Presses
13:35
Moving a Player
11:03
Jumping
10:58
Moving Forward
07:18
Cycling Cameras
14:07
Section 6: Intro to Prefabs
36:15
Introduction
00:01
Introduction to Prefabs
16:51
Random Angles
09:15
Explosion Effect
00:01
Adding explosion effects
10:07
Section 7: Creating the Game (Unity Projects)
2:50:56
Introduction
01:57
Project Setup
08:43
Activating Physics
09:30
Preparing to Launch
09:30
Launching Logic
06:56
Dragging Feedback
04:36
Smoothing the Launch
08:09
Physics Materials
04:57
Obstacles
10:40
Prefabs
04:51
Targets
04:30
Dynamically Adding a Bird
07:14
Events
07:23
Interface
07:55
Multiple Birds
08:55
Win and Lose
17:42
Scoring Logic
06:37
Level Design
10:10
Bird Airtime Adjustments
04:34
Slingshot
16:04
Sounds Effects
08:13
Challenge
01:50

About the Instructor

Mammoth Interactive gives you the necessary tools to bring your ideas to life. Itā€™s been founded and is lead by John Bura, a well-known instructor with over 20 years of programming and 15 years of teaching experience.

Mammoth Interactive has produced games that conquered the top positions in the App store. Their games for iPhone, iPad, XBOX 360 and more have been highly valued. Also, the company has been contracted for the production of soundtracks, addicting levels, programming, and business development.

Back in 2011, Mammoth Interactiveā€™s CEO John Bura has entered the software education market sharing his expert knowledge. Heā€™s a master of bringing his unique perspective backed by years of experience in teaching and running a software company, as well as real-world coding. Heā€™s gathered a team of competent experts each in their subfields who are sharing the best of their knowledge.

Mammoth Interactive has hundreds of thousands of students leaving five-star reviews once they finish the courses. On BitDegree, you can form your entire learning paths only when looking at the list of online courses offered by Mammoth Interactive teachers. Anything from coding to kids to creating games, gaining expert Python/R/C#, etc. skills or making stunning 3D arts with Blender. Itā€™s just an inexhaustible source of knowledge ā€“ go on and make use of it!

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